Bariaur are tauric inhabitants of the Upper Planes, combining features of humans and rams. These natives of Ysgard are herbivorous and generally peaceful in nature, though like many of Ysgard’s residents they enjoy competition and do not fear any battle. Their herds are a common sight on the chaotic side of the Upper Planes as they travel from plane to plane. Many bariaur make their way to Sigil on their own as traders, explorers, or just to use it a connecting point between journeys.


The best word to describe bariaur is carefree. They are optimistic about life, always looking to the best possible outcomes of events, as well as the best in other people. Bariaur are very social, and possess a powerful wanderlust, making it hard for them to settle down in one place for long. They constantly wish to try new things and see new places. Staying in one city, or even on one plane, bores them, which is why the herds are known to travel such great distances. Bariaur also enjoy combat, and when challenged they are focused warriors. However, they are not generally blood thirsty and don’t desire to kill their opponents, only to defeat them.

Physical Description
Bariaur strongly resemble the centaurs found on some Prime worlds, though they generally do not care for the comparison. Unlike centaurs, a bariaur’s lower body appears to be that of a large goat, instead of a horse, while their torso looks human. In addition, a male bariaur has a large pair of ram horns on his head, while most females have none. Bariaur are generally very mindful of their appearance, considering it a matter of pride to look one’s best. They usually wear shirts, jackets, blouses, or vests, but only to look fashionable, and spend long hours keeping their pelts well groomed. For special occasions, some bariaur may even weave jewelry into their fur or suspend it from their horns.

Bariaur are very easy to get along with. They are very accepting of others, and in return most people have few problems with them. Of course, the general disrespect for rules that most bariaur express disturbs those involved with keeping the law. In fact, many bariaur have long suspected that the keepers of the law often single them out without reason, especially in the days of the Harmonium. Those who take life seriously or with cynicism, such as certain genasi, tieflings, and zenythri often have difficulty putting up with the typical bariaur cheerfulness. Bariaur, on the other hand, enjoy trying to loosen up such folk, seeing it as a challenge and a service.

Bariaur Lands
Bariaur are found on many planes, but their herds are found only on Arborea, the Beastlands, Elysium, the Outlands, and Ysgard. These herds roam all across the fields there in a seemingly random fashion, but of these five planes bariaur are by far most numerous on Ysgard. As a people bariaur erect no structures, although individual bariaur may do so. Those not found in these herds are usually lone wanderers, protectors of the wilderness, or herders. The majority of bariaur have little contact with civilization, and some have never even seen a city larger than a small town.

Bariaur have their share of clerics among them, though their close ties to the land also cause a large number to be drawn to the druidic lifestyle. They believe strongly in a carefree, unrestricted lifestyle, and do not approve of those that try to restrict others with laws and tyranny. Bariaur whose travels bring them to Sigil are likely to join the Free League, as the Indeps share their views on personal freedom. Many also choose to join the Sensates, who, like most bariaur, seek to experience new things. They are extremely unlikely to join the Doomguard, the Bleak Cabal, or the Dustmen, as the negative views on life expressed by these factions’ do not appeal to bariaur mentality. It is also rare to see them as members of groups such as the Harmonium, for they cannot stand the restrictions enforced by such organizations.

Bariaur speak Bariaur, Planar Trade, and Celestial. The Celestial tongue is used for communication with some of their neighbors on the Upper Planes, while Planar Trade is occasionally used for trading and discussion with outsiders.

Bariaur are given a name at birth by their parents, and they also have a herd name that indicates either their current herd or the herd in which they were born into.
Male Names: Cious, Grazik, Darun, Jalen, Lijel, Mihel, Zatar
Female Names: Floria, Glien, Kilil, Defilia, Entida, Jillia, Welida
Herd Names: Wide Wanderers, Green Pastures, Far Mountain, Open Plain, Winding River


The wanderlust shared by many bariaur drives them into the career of adventuring. Usually they begin their careers by simply walking away from the herd one day, and soon they are drawn to try to meet other people, until they often as not wind up in Sigil. Others are drawn to a life of adventure through their exploration of trade opportunities. No matter what drew them to a life of adventure, bariaur embark on their journeys with the gusto with which they typically approach all ventures they undertake.

Roleplaying a Bariaur
Every day is a good day, for every day is a new chance to see new things. It is not possible to fail all of the time, thus even when everything is at its worst things have to look up eventually. Don’t stay in one place too long; the planes are infinitely large, and therefore you shouldn’t waste much time in one spot. Fear not danger nor adversity; you will die one day, and so it is best to take a risk and face the challenges before you. Every situation has potential for hope, so never give up, even when things seem the bleakest. And never, ever back away from a good fight, for what fun would running from a challenge be?

Bariaur Traits

  • Ability Score Increase. Your Constitution score increases by 2.
  • Age. Bariaur age similarly to humans, but their old age tends to last significantly longer. They may live to be about 170.
  • Alignment. Many bariaur are chaotic good, but no one can say whether this is inherent in their nature or if it comes from their long residence on the Upper Planes. Despite this tendency, bariaur of all alignments can be found.
  • Size. Bariaur are about the same size as humans, although they do have trouble with ladders and the like. Your size is medium.
  • Speed. Base walking speed is 40 ft.
  • Darkvision. Like the animals they resemble, Bariaur can see well in the dark. You have 60’ darkvision.
  • Languages. You can speak, read, and write Trade and Celestial.


Bariaur don’t have subraces, per se; however, there are definitely sex-based differences. When you play a Bariaur, pick your sex.

Female bariaur are deeply knowledgeable in medicinal and magical lore, and are tasked with sustaining the tribe and keeping its lore.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Saving Throw Proficiency. Choose one additional saving throw proficiency.

Male bariaur are hearty warriors, trained to fight and defend the tribe. They grow horns fit to bludgeon their enemies with, and often tip them with metal so that they can make piercing attacks as well.

  • Ability Score Increase. Your Strength score increases by 1.
  • Ram. Your horns are a natural weapon which you can use to make an unarmed melee attack with your horns. They deal 1d6 + your strength modifier bludgeoning damage, and you are considered proficient in them. If you move at least 20 feet straight toward a target and then hit it with a ram attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a Large sized or smaller creature, it must succeed on a Strength saving throw or be knocked prone. The DC for this save is 8 + your proficiency modifier + Strength modifier.


Planes of Power mrroderick mrroderick